
THE EFFECT DEVICES
346
Here’s a quick overview of the nine algorithms - for details and parameter descrip-
tions, see below.
Small Space
This algorithm places the sound in a small enclosed space, ranging from a tiny reso-
nant body to a room. The parameters are:
Room
Emulates a medium-sized room, with the following parameters:
Hall
Emulates a hall. The parameters are the same as for the Room algorithm above (but
the Hall algorithm offers larger Size settings).
Arena
Emulates the ambience in an arena or concert hall, with long pre-delay times (sepa-
rate for left, right and center):
|
Algorithm
|
Description
Small Space Emulates a small enclosed space (a small room or a resonant body).
Room Emulates a room with adjustable shape and wall character.
Hall Emulates a hall.
Arena Emulates a large arena, with separate pre-delay for the left, right and
center reverbs.
Plate Emulates a classic plate reverb.
Spring Emulates a spring reverb, as used in e.g. guitar amplifiers.
Echo An echo effect with gradually diffusing echo repeats. Can be synced
to Reason’s tempo.
Multi Tap A multi-tap delay with four different delay lines and tempo sync.
Reverse A reverse reverb that “pushes” the dry sound to appear after the re-
verb. The result is a backwards reverb leading up to the direct sound.
|
Parameter
|
Description
Size The size of the emulated space.
Mod Rate The reverb can be randomly modulated for a more even sound (or
for special effects). This parameter sets the rate of modulation (the
amount is set with Mod Amount).
Room Shape Select from four different room shapes, affecting the character of
the reverb.
LF Damp Controls how quickly the low frequencies should decay in the re-
verb. Raise it to gradually remove low frequencies, making the re-
verb sound “thinner” and less boomy.
Wall Irreg Adjusts the positioning of the emulated walls in the small space.
The lowest setting emulates two directly opposed walls while
higher settings emulate more walls and angles, for a more complex
resonance.
Predelay Sets the predelay time, i.e. the delay between the source signal
and the start of the reverb.
Mod Amount Sets how much the reverb will be modulated. Use fairly low set-
tings when emulating real rooms and resonant bodies, and higher
settings for special effects.
|
Parameter
|
Description
Size The size of the emulated room.
Diffusion At low Diffusion settings, you will hear the individual reverb
“bounces” more clearly, while higher settings produce a more
“smeared”, dense and even reverb.
Room Shape Select from four different room shapes, affecting the character of
the reverb.
ER->Late The first “answers” in the reverb are called early reflections (ER)
and are typically more pronounced than the actual reverb tail. This
parameter sets the time between the early reflections and the re-
verb tail. This is set as a percentage - the actual delay time de-
pends on the Size setting.
ER Level Adjusts the level of the early reflections. “0” is normal level.
Predelay Sets the predelay time, i.e. the delay between the source signal
and the start of the early reflections and reverb.
Mod Amount Sets how much the reverb will be modulated. Moderate modula-
tion gives a natural, less static sound.
|
Parameter
|
Description
Size The size of the emulated arena or hall.
Diffusion At low Diffusion settings, you will hear the individual reverb
“bounces” more clearly, while higher settings produce a more
“smeared”, dense and even reverb.
Left Delay The predelay time for the left side of the reverb.
Right Delay The predelay time for the right side of the reverb.
Stereo Level Adjusts the level of the left and right sides of the reverb. “0” is nor-
mal level.
Mono Delay The predelay time for the mono (center) reverb signal.
Mono Level Adjusts the level of the mono (center) reverb signal. “0” is normal
level.
Komentáře k této Příručce